Our learning

Creative People and Places is an action-research programme. We are:

  • testing out new and different approaches to excite people about the arts
  • reflecting on what worked and what didn't
  • capturing lessons to share with others and inform future work

There are local and national evaluations taking place. The 21 projects also share and reflect upon their learning and experiences directly with one another through our peer learning network. You can find out more about evaluation and peer learning here.

In this section, you can access evaluation and learning resources that share lessons from the programme. The resources will build over time as our learning increases.

Year 3 Ecorys report: impact, outcomes and the future at the end of year 3

An Ecorys evaluation report covering the third year of the national programme to December 2016.

Evaluation in participatory arts programmes

This document includes a range of interesting evaluation approaches, models and tools from across the Creative People and Places programme.

Audience Profiling and Mapping 2014-2016

A report from The Audience Agency analysing audience data from the first three years of our national programme

Audience Profiling and Mapping Year 3

A report from The Audience Agency analysing audience data from year three of our national programme.

Talent Development: Case Study

A case study by Ecorys exploring how Super Slow Way is supporting and developing artists working in socially engaged arts practice

Art in Unusual Locations: Case Study

A case study by Ecorys exploring how Creative Black Country worked with pub landlords in Sandwell

Arts for Well Being: Case Study

A case study by Ecorys exploring how bait is using the arts to increase well-being and social energy

People Place Power conference report

This report by Mark Robinson of Thinking Practice draws together some of the learning from our People, Place, Power conference in Doncaster in September 2016.

bait: Final Evaluation Phase 1

An evaluation report by Consilium covering the first three years of bait's programme in South East Northumberland.

Faster but Slower, Slower but Faster

This report by Mark Robinson of Thinking Practice draws out key learning from the Creative People and Places programme up until December 2016.

The role of voluntary arts activity in Creative People and Places

This report written by Robin Simpson of Voluntary Arts builds an overall picture of how CPP projects are working with the voluntary and amateur sectors.

Transported Final Evaluation Phase 1

This evaluation report by MB Associates covers the first three years of Transported's programme in Boston & South Holland

Bell Square: Community Cohesion Research Project

This research by COaST was commissioned by Watermans and the London Borough of Hounslow. It explores the impact of the outdoor arts programme in Hounslow's Bell Square.

What it Does to You: Excellence in CPP

This report by Consilium Research and Thinking Practice explores the different approaches, impacts and outcomes of excellent art and engagement opportunities in Creative People and Places

Right Up Our Street: Final Evaluation Phase 1

This evaluation covers the first three years of Right Up Our Street's programme in Doncaster. You can also read The Story of Right Up Our Street.

Heart of Glass: Your Name Here case study

A case study produced for CultureHive about an interactive public art competition in St Helens

Audience Profiling and Mapping Year 2

A report from The Audience Agency analysing audience data from year two of our national programme

Creative Scene: six case studies

Six case studies from Creative Scene produced for the CultureHive website

Building relationships with people new to the arts

Tips and approaches to building relationships with people new to the arts, sourced from across the Creative People and Places network.

Year 2 Ecorys report: progress and outcomes

An Ecorys evaluation report covering the second year of the national programme to January 2016.

bait: six case studies

Six case studies from bait, the Creative People and Places project in South East Northumberland

Ten top tips: using stewards at outdoor arts events

Jan Lennox shares her top tips on using stewards to build relationships with audiences at outdoor events

Building Partnerships Beyond the Arts: three case studies

A series of case studies by Ecorys exploring how CPP projects are building partnerships with organisations from a range of different sectors.

Engaging Communities in the Arts: five case studies

A series of case studies by Ecorys exploring how CPP projects have been engaging communities with the arts.

Building Whilst Flying

A paper by Ruth Melville and Ben Morgan drawing out key learning from the first two years of the Creative People and Places programme

Right Up Our Street's Interim Evaluation

This report by Dr Leila Jancovich reviews the first two years of Right Up Our Street in Doncaster.

Transported's Interim Evaluation

This report from MB Associates draws on data and learning from the first two years of Transported.

Governance and Consortium Working

This report by Catherine Bunting and Tom Fleming sets out an overview of research into the consortia models of the Creative People and Places programme.

Year 1 Ecorys Report: process, progress and emerging outcomes

An Ecorys evaluation report covering the first year of the national programme with a focus on process and emerging outcomes.

Audience Profiling and Mapping Year 1

A report from The Audience Agency analysing audience data from year one of our national programme

Taking Bearings

A compass-style toolkit to help you navigate a collaborative artistic journey

Place Governance and Partnerships

An Ecorys case study exploring governance and partnerships for LeftCoast

Pop Up Shops Handbook

Transported's practical guide to using empty shops for pop-up art spaces

The Arts and You

A survey commissioned by bait in South East Northumberland

Promoting Your Participatory Project

A CultureHive case study on The Cultural Spring's integrated publicity campaign

bait's Quality Guidelines

A set of guidelines to help identify quality in projects